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Old Dec 15, 2008, 05:34 PM // 17:34   #341
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I've found out that Ray of Judgment will get nerfed soon. I can solo capture amber shrines in FA with my monk ;d Or kill a turtle in 24 seconds, solo. Plus heal/protect Gunther.

Also, RoJ smiteballs roll over PvE faster than Sabway. It's like a car with whirling blades around it.
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Old Dec 15, 2008, 08:13 PM // 20:13   #342
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I'm Kurzick and I play FA nearly everyday. It's unbalanced but it's supposed to be unbalanced slightly. I usually lose a round every 4 or 5 matches. About the same win ratio I have on JQ, Play 5 rounds and win 1 or 2.
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Old Dec 15, 2008, 09:00 PM // 21:00   #343
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Originally Posted by mage767 View Post
2. Turtle respawn INSTANTANEOUS! WTF!
No, they don't. iirc, there's a delay between the team being annihilated (and I've seen the warriors survive for a long time after the turtle is killed) and the team respawning...
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Old Dec 16, 2008, 07:39 AM // 07:39   #344
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Originally Posted by Old Man Of Ascalon View Post
I'm Kurzick and I play FA nearly everyday. It's unbalanced but it's supposed to be unbalanced slightly. I usually lose a round every 4 or 5 matches. About the same win ratio I have on JQ, Play 5 rounds and win 1 or 2.
How? Yesterday I've played 5 FA games and lost only one time, since my Necro was the only healer.

Yes, I do use a healing necro. And I can hold one gate for over 5 minutes, even against heavy anti-enchantment team.

Too bad my team often has terribad builds. W/R with traps...
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Old Dec 16, 2008, 12:32 PM // 12:32   #345
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CM is a lie.
/lockthreadpls
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Old Jan 12, 2009, 06:41 AM // 06:41   #346
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Having played both a healing/protting monk and a turtle interrupter/killer and amber runner, I can say that these new turtle buffs are completed overpowered. Not only are the kurzick NPC's much harder to keep alive due to the huge splash damage and enchantment removal, they are also much harder to kill if the luxons bring any sort of support for the turtles. And seeing how omfgwtfpwnage the turtles have become, it's practically a no brainer to bring turtle support... some of you are talking about buffing the turtle AI, so in other words you want them to pretty much be unstoppable uber weapons of massive destruction? Unlike the kurzicks, the luxons npc's are actually extremely useful; so now you want them to do all the work for you?

Even running amber is pretty much useless now since it takes little to no effort for the gates to be broken down compared to the amount of time it takes to get a piece of amber to the gatekeepers.

And what do kurzicks get in spite of all of this? Nothing, they are still the same stupid NPC's that are nothing but trash. FA has been nothing but nerf after nerf for kurzicks, the only real "balance" being the reduced time so that both sides can earn faction more efficiently...

Good job Anet, you just screwed up some of the most important strategies for the kurzicks to stand a chance.

Last edited by Giga_Gaia; Jan 12, 2009 at 06:45 AM // 06:45..
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Old Jan 12, 2009, 06:59 AM // 06:59   #347
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ive won like 30 straight matches on kurzick side

i just kill the turtles, easy as hell
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Old Jan 12, 2009, 09:06 AM // 09:06   #348
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Originally Posted by TheHaxor View Post
ive won like 30 straight matches on kurzick side

i just kill the turtles, easy as hell
Funny thing is my friends was on 99.7% and we synced into the Luxon side to see if we could get at least 0.1% of the map. We actually killed a bunch of Kurzicks even though we were not quite on the Luxons side. This is the only game that the Luxons have won in the last 10 or so games I have played. I always play for Kurzick except in that case. I cannot believe that the Luxon players are that bad, so I must assume it is not balanced. Well as long as I get Kurzick why should I complain.
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Old Jan 12, 2009, 11:45 PM // 23:45   #349
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Quote:
Originally Posted by Giga_Gaia View Post
some of you are talking about buffing the turtle AI, so in other words you want them to pretty much be unstoppable uber weapons of massive destruction?
No, we just don't want them shooting at things they can't actually hit...

Quote:
Unlike the kurzicks, the luxons npc's are actually extremely useful; so now you want them to do all the work for you?
Actually, only the turtle teams are useful. The mine NPCs and especially the command point NPCs (the monks only have one ****ing spell and it isn't even a heal!) suck much worse than the Kurzick NPCs do...
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Old Jan 13, 2009, 02:00 AM // 02:00   #350
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Nowadays I'm happy when there's only 1 leecher in the team. Which is very sad. I haven't had a match without one this week. This is on the Luxon side anyway.

/Report has proven to be a complete farce. The problem is that FA is actually somewhat balanced if there's actually 8 people playing. But I'm willing to bet that the matches with less than 16 people actively playing easily outnumber the ones where everyone is playing.

Before Anet fixes anything related to balance in FA, they should finally grow a pair and start banning these leechers. Or make the dishonorable rank last for days instead of minutes. Something that actually scares people instead of not being able to play for 10 minutes. Nobody is afraid of this. Nobody.

If the leechers would go away, maybe some sort of metagame could evolve in FA and the balance will sort itself out. With incomplete and unfair teams from the start of the match, FA has no chance to ever be a good place for a fair match.
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Old Jan 13, 2009, 06:01 PM // 18:01   #351
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Say it with me:
People running weapon mastery classes on the Luxon side (OR casters that require a line of sight for their skills to hit) are trying to lose.
Rangers aren't terrible. Sniping NPCs is fun. But it's more fun in JQ.
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Old Feb 25, 2009, 02:51 PM // 14:51   #352
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Originally Posted by Lexar View Post
Nowadays I'm happy when there's only 1 leecher in the team. Which is very sad. I haven't had a match without one this week. This is on the Luxon side anyway.

/Report has proven to be a complete farce. The problem is that FA is actually somewhat balanced if there's actually 8 people playing. But I'm willing to bet that the matches with less than 16 people actively playing easily outnumber the ones where everyone is playing.

Before Anet fixes anything related to balance in FA, they should finally grow a pair and start banning these leechers. Or make the dishonorable rank last for days instead of minutes. Something that actually scares people instead of not being able to play for 10 minutes. Nobody is afraid of this. Nobody.

If the leechers would go away, maybe some sort of metagame could evolve in FA and the balance will sort itself out. With incomplete and unfair teams from the start of the match, FA has no chance to ever be a good place for a fair match.
What are you talking about? FA is a fantastic place!



The luxons get to leech as much as they like, while we get 2.5k faction for doing nothing! WIN/WIN!!!

/sarcasm

Last edited by StormX; Feb 26, 2009 at 05:55 AM // 05:55.. Reason: changed the image title =____=
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Old Feb 25, 2009, 03:55 PM // 15:55   #353
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Luminarus, I also play Luxon at Aspenwood. A very lot, and over a long period of time. Much longer ago I was a Kurzick and also played that probably hundreds of times.

IMHO, the fort is balanced. There are, however, major problems for the Luxons.

1. Leechers are harder for Luxons to deal with than Kurzicks.

2. Average Luxon parties tend to lose focus on the primary objective, kill Gunther, or don't seem to even know about it.

On the whole, leeching remains the primary problem at Aspenwood, not balance which is ok I think.

That leeching remains a problem at Fort Aspenwood is ANet's fault. They should fix it.
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Old Feb 25, 2009, 07:18 PM // 19:18   #354
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It's balanced.


If you play on luxon side you'll see over 50% of the luxons just don't get the objective. that's like having half of your team gone! they are useless! Forgot the leechers! They wait around and kill players and not really go for the npc. (this is why the kurzick side is easier to play on, the "not very smart" players tend to kill players and not npc, which is GOOD for the kurzick)

If luxons would go for ONLY npc and healers then they would win a lot more..but they don't. the failure is in the players, not the set up.

I promise you, that if you sync up with someone who knows what to do and brings a build worthy of doing it...and you leech half the game...then go in and do what you're suppose to do (target only npc and healers) once 50% of the time is up..you'll win 70% of the time.


if kurzick ran all or mostly heal builds, luxons would probably never win.

I've almost maxed kurzick title and am halfway to max luxon by playing aspenwood..i have a pretty good idea of what i'm talking about.


*Side note*

N/Me on kurzick side that sac life with max minions on the gatekeepers and gunthar is something to QQ about. It isn't a huge problem yet..but if more people catch on it'll make aspenwood the "old" jade querry, dead.
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Old Feb 25, 2009, 07:20 PM // 19:20   #355
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Quote:
Originally Posted by StormX View Post
What are you talking about? FA is a fantastic place!



The luxons get to leech as much as they like, while we get 2.5k faction for doing nothing! WIN/WIN!!!

/sarcasm
also, if you look at the timer and capture points, it shows the game is almost over and all places have been captured. This means odds are this isn't a case of leeching, but a case of domination

If this picture was taken when the timer had recently started, it would have validity.
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Old Feb 25, 2009, 10:13 PM // 22:13   #356
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I don't really thing FA is unbalance, luxons just try to charge in most of the time, without hint or preparation of what they might come up against. Kurzick side always seems to be better prepared in my opinion, also I also tend to see a bunch of leechers on the luxon side.
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Old Feb 25, 2009, 10:29 PM // 22:29   #357
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Of all the times I have ever seen a serious A-whooping from the lukon side- It was when they never worry about the turtle or kurzick forces they team up one side and take out gate guards as a whole. While the kurzick are running around the map with amber or protecting another side not knowing that the whole team is coming on one side full force. By the time things are released they are into green and on there way to the goal.

95% of the other matches they split up and do not focus giving Kurzick plenty of time to defend or repair
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Old Feb 25, 2009, 11:25 PM // 23:25   #358
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I am quite sure that picture is valid. The issue with Luxons has correctly been pointed out as:

#1 - leechers
#2 - Team strategy

As far as leeching, I've seen up to 4-5 leechers a game. I'm usually the only one to report, then I get penalized and get a 10 minute time out. It leads to a wtf moment. In fact, I've seen leechers that have been doing it for over a year. GG A-Net. Can you fing believe it?

Clearly our community relations have not been doing crap about this.

Kurz's have an advantage with defense allowing for easy strategies that can be implemented without much coordination. (one person can kill a turtle, one person can bond a gate, etc.). Whereas on the Luxon side, it's pretty hard to bring the green gate down by yourself. XD
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Old Feb 26, 2009, 01:21 AM // 01:21   #359
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Originally Posted by truemyths View Post
As far as leeching, I've seen up to 4-5 leechers a game. I'm usually the only one to report, then I get penalized and get a 10 minute time out. It leads to a wtf moment. In fact, I've seen leechers that have been doing it for over a year. GG A-Net. Can you fing believe it?

Clearly our community relations have not been doing crap about this.
Anet has done a horrible job of dealing with leeching in FA. And it's really not that difficult to address. Especially when a lot of the leechers are repeat offenders... Is it really that hard to perma-ban after x number of reports?

I've even seen a few of these perpetual leechers with near max faction titles which is further proof of Anet's apathy.
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Old Feb 26, 2009, 04:57 AM // 04:57   #360
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Originally Posted by belladonna shylock View Post
if kurzick ran all or mostly heal builds, luxons would probably never win.
That's part of the problem.

That and maybe increase the Kurzick respawn time so they aren't back in the battle within ten seconds of being killed...

Last edited by Hyper Cutter; Feb 26, 2009 at 05:00 AM // 05:00..
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